Server Play
This update brings the ability to host games on a server. All players can see each others' cars.
Change Log
- Add patch notes accessible via lobby button & in plugin settings
- Add preparation status messages to inform users of room set up progress (CGF + TTG)
- Implement server mode (TTG + CGF)
- Add DNF button (TTG);
- Auto DNF someone on disconnection from game room (TTG)
- Add load error notifications, particularly for map packs atm (TTG + CGF)
- Lobby feedback if permissions check will fail when the game starts (TTG)
- Add auth error state and page in case openplanet auth times out (TTG + CGF)
- Add visual indicator for when it's your turn. (TTG)
- Bump limit to 64 players (TTG)
- Add scores total to teams in-game UI (TTG)
- Add a rematch button when the game is over (TTG + CGF)
- Load maps from TMX url instead of CGF mirror (TTG)
- Fix hang when going back to main menu while in-game menu is open (TTG)
- Fix reconnect bug when exiting main window during authentication (CGF)
- Implement editing game options while in-room before the game has started (TTG + CGF)
- Fix bug where maps weren't cleared properly (TTG)
- Fix bug where a map from the prior game could not be selected when 'cannot pick last round's square' option enabled (TTG)
- Improve timer method to use exact times instead of estimating (TTG)
- Add TOTD and Royal Trailing map sources (TTG + CGF)
- Pre-download maps for faster load times (TTG + CGF) -- saved in
Maps\CGF-TMX